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Amiga Plus 1995 #5 & #6
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000187_owner-lightwave-l _Wed Mar 8 10:35:35 1995.msg
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Received: by netcom14.netcom.com (8.6.10/Netcom)
id JAA02697; Wed, 8 Mar 1995 09:52:46 -0800
Received: by netcom14.netcom.com (8.6.10/Netcom)
id JAA02687; Wed, 8 Mar 1995 09:52:41 -0800
Date: Wed, 8 Mar 1995 09:52:41 -0800 (PST)
From: John Gross <jgross@netcom.com>
Subject: Re: Par Seq Flipped
To: "Bunnell, John M." <13796bunne@kcpbldg01.bv.com>
cc: lightwave-l@netcom.com
In-Reply-To: <2F5CC51F@gaw011p.kc.bv.com>
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> Even when I tried just a planar map it remained flipped. That was just how
> it ended up after I tried variables. What would cause that??
>
You could be looking at the back side of the polygon. (If it is double
sided). If you need to flip it the other way, simply make your "width"
axis negative. For instance, if you were Planar mapping on Z, you would
make your X texture size a negative value, and this would flip the image
left to right.
JG